Bouse will be full of behind-the-scenes info on making the game, along with original lore, exclusive artwork, letters, short stories and other enticing tidbits! Help bring the game into the world and watch it grow! Your ears will thank you. I guess I shouldn’t speak on your ears’ behalf. AND you will be dkors to the launch party! Launch party will be somewhere around London, and you’ll have to make your own travel arrangements. Oh, and all previous rewards, of course! Some bits of it are good!
Concerns are the major story-drivers of A House of Many Doors. They provide goals and rewards for your journeys throughout the House. The number of a Concern tracks your progress through that storyline. Choosing Grit or Spirit first will allow you a chance to try all three skill checks should you fail. Failing all of them will lead to this end. As of Version 1. Note: Step 3 of this Concern has a large number of interesting variations based on your selection of god and task. It is well worth reloading and redoing it a few times to see more of the content.
This game provides examples of:
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Crew are the people who keep your Kinetopede running. Lower-deck crew are largely interchangeable, but upper-deck crew have different portraits, affect your stats differently, and have different stories to discover. Crew can be hired in any of The Citiesand can sometimes be gained through story events.
Prisoners can also be pressed into service as lower-deck crew. You may only have one of each type of upper-deck crew on your Kinetopede at a time. Hiring a new one will replace the old one. Will give 1 Clue: The City of Glass after her quest. Gives 1 Clue: The City of Glass.
They can also be used in combat to board enemy vessels, or to repel enemy boarders. Guns that are manned by Gunners don’t receive any bonus compared to those manned by other personnel, but gunners always start combat at a gun. This means that you can start firing immediately instead of having to spend moves on getting crew into the guns. They can repair broken ship components in combat. Although they are not useful in combat, they seem to be the first to die in any event that would claim a crew member’s life, which keeps more valuable crew members safe.
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All rights reserved. This site is a part of Fandom, Inc. Support Contact PRO. Requires the player to have a relationship with Finnegan Skip. A random event can occur where you find she’s also been with him Confront her, say you’re also interested in Finnegan, and then accept her advances. Will end your relationship with Finnegan. Will start a relationship if you flirt with her, or by choosing a specific option during her concern.
Bugged as of 1. Will enter a relationship if your relationship with him is 4 or more when you approach. The Root From Which the Branch. Invite him to your home and end the evening by sharing a bed. Talk to him again afterwards to formally begin the relationship. Flirt with him and you’ll learn he’s already involved with.
If you still choose to seduce him, you can get a single romantic encounter, but it will damage your relationship. Increasingly Desperate Shenanigans.
By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. So you wander around, fighting unspeakable monsters, exploring strange cities, and eating strange food for quite some time. But sooner or later, you start running out of fuel, and need to repeatedly spend money on shore leave to boost your sanity. Doorrs then, perhaps, one of your officers invites the entire crew to a fine dinner and sticks you with the bill, to the tune of a few hundred guineas. Each city buys and sells a seemingly-random cross-section of the possible goods, and finding stuff you can actually mant for money in the wilderness is fairly random — there’s random monfy scattered around, but combat usually costs you mlney than you gain, and again there’s that problem of finding the right places to sell your loot. The point is: in the early game, it’s hard to a house of many doors making money any reliable way to earn money. How can I earn enough money to keep me in fuel, sanity, and repairs so I can explore more of the content? Say, a few thousand guineas, so I can even upgrade a thing or two? You’re almost never going to run so low on money that you die monney the inability to purchase fuel. But earning a lot of money is still hard. Home Questions Tags Users Unanswered.
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